I’m transitioning into my 2025 bag reviews with the Ultra Psycho R Cornhole bags that was released in 2024. Since it’s Ultra’s newest release, I will consider it in the running for my top bags of 2025 list. This is an interesting bag. This was a bag that many people, including myself, were hungry to see released.
Everyone waiting for the Viper R carpet paired with the Psycho Fast (sure fast), never saw it come to fruition. We ended up with the Pro Advantage, Kontraband Kombat, Ninja Katana, Buffalo Frenzy, Black Sheep OG 2, etc., with the slow side paired up with Psycho Fast.
(Side note, if you want the Psycho Fast and Viper R slow, consider All Cornhole Shag Attack or Fire Hyper Drips. Just be aware that both are bigger, fuller, and use an all bead fill vs. the Ultra mixed fill.) So the desired material combo with a mix fill still doesn’t exist to my knowledge.
Ultra Psycho R Cornhole Bags Review
Speeds and Bag Template
Speeds (Listed): 4/8
Actual Speeds: 4/8
Bag Template Size: L: 5.875″ x W: 5.75″
Fullness: Medium-Full
Weight: 450g
Bead Fill Type: Mix
Carpet Bag: Yes
Performance
The Psycho R bag, as it stands, wasn’t a bad launch for Ultra. The bag I tested came pre-broken-in, though it still felt somewhat stiff, typical of the slow side’s thicker material. This bag shares many playability characteristics with the OG2 or Kontraband Kombat.
You can pretty much do anything with this bag. In normal conditions, you can lay blockers easily with this slow side. If it’s humid, the material will speed up to around 5-5.5 and is capable of running the board better. The fast side can hole race well. Just be sure you throw a flat bag. Any time this bag lands on a seam, it will kick or roll.
Throwers will find that the Psycho R excels in versatility, but you must throw a flat bag. Any seam hits will cause the bag to kick or roll unpredictably. Its stiffness yet floppiness creates a unique experience—its thinner fullness takes away some of the ease found in fuller roll bags. For those trying to throw a roll, the bag can flatten out rather than flip over, especially if not thrown correctly.
Playability and Feel of Ultra Psycho R Bags
What’s unique about this bag is its floppiness. It’s stiff yet floppy. Some of you are probably saying, “That doesn’t make sense,” but it does. The materials aren’t loose, but the medium-full (almost medium) fill makes the bag thinner than most that use this material combo. It makes this bag a little funky in my opinion. Most bag makers that utilize this material combo want a fatter bag that will roll easier. The thinner fullness of the Psycho R takes a little bit of this ability away. Don’t get me wrong, it’s still very doable with this bag, but I find it a little more difficult than it is with smaller, fuller bags with a bead fill or more mixed fill. A few times, I would try and throw a roll, and it would sort of mush into the board and flatten out rather than go end over end.
Design, Fill, and Build
At 450 grams, the bag is light. Personally, I think Ultra could benefit from adding a few more beads to enhance its rollability. While still within legal specs, a bit more weight could help with its hole-running potential. For players who struggle to throw roll bags, this bag might feel like a floppier, slow hole-runner that can be frustrating.
The thinner build does present a tradeoff: better for those with flat bags who prefer block-push games but less consistent for others without perfect mechanics. Overall, it’s built for more skilled players, but a thinner bag might not appeal to serious roll bag enthusiasts.
Target Audience
I would say Ultra Psycho R bag is built for the more skilled players. Yet, I’m not sure why a roll bag guy would opt for a thinner bag either. The material combo with a floppy hand feel just seems like a strange pairing to me. Devon Harbough (now an Ultra pro) is one of the best roll players on the planet. I’m sure he will be able to illustrate how this compares vs. the Cornhole Coastal Boardwalkers he used to throw. Boardwalkers might be the best roll bag I’ve ever held. All in all, if your mechanics are in check, this bag is capable of doing anything—rolls, flops, cuts, blocks, or whatever. I can see skilled players who love Ultra finding joy in throwing these.
Design and Pricing
As usual, Ultra’s craftsmanship is top-tier—elite stitching, well-aligned materials, and durable construction. Design-wise, I find their patterns somewhat generic, and their naming conventions can be confusing. Pricing is on the high side, too. Catching a release drop can get you a set for around $100, but if you miss it, you might end up paying $150 or more on the aftermarket.
Conclusion
Ultra has long been a polarizing company—players either love them or don’t. Despite mixed opinions, Ultra undeniably makes two of the most popular cornhole bags ever: the Viper and Viper R. Personally, I’ve had positive experiences with their products, although I don’t have much insight into their customer service.
W’ve ordered a couple of sets from them in the past. Both came in a timely manner and in good condition. We just don’t have a relationship with their leadership team, as we do with a lot of other companies. So don’t look for me to provide much input on whether or not they are good dudes or shady business operators. All we can say is what I know—they make quality bags that are in high demand. Just be ready to pay a little extra if you want them new.
Final Thoughts
The Ultra Psycho R is a good bag—but not the best Ultra bag I’ve ever thrown. Many players might not like its unique material combo and thinner fullness, but it will be perfect for those seeking a slightly floppier roll bag. Its playability makes it versatile, but only for those with solid mechanics. If you’ve struggled with fuller bags using these materials, this might be the change you’re looking for.